Maya 2018 In Urdu – Complete Professional Course
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Course Description:
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www.urdututorials.com have designed a complete professional course of Autodesk Maya 2018 in Urdu.We Claim that there is no course of maya in urdu like our course. In this course we have started from very basic of Maya Urdu and ended at complete professional level. In this Maya Urdu Course we have worked on all aspects of maya in detail. we have created a complete project in this course. We have created many projects in this course. We do hope that you will learn a lot from this Maya 2018 Urdu Tutorials course and will like this course and will give us a feedback. We pray for you success. May ALLAH bless you..
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Developed By :
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Number Of Lessons :
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327
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Duration :
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61 Hours 25 Min
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Number Of Dvds :
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17
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Language :
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Urdu
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Level :
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Complete Professional Level
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Home Delivery :
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Yes ( In Pakistan and all over the world)
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Available :
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Yes
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Maya 2018 Urdu Complete Course- (Course Contents).
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1.
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Interface
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2.
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New Doc, Template, Close
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3.
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Navigation Part 1(Move Rotate Tool)
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4. | Navigation Part2 (Veiwports movements) | 5. | Working With Project Files |
6.
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Work spaces |
7. | Scale Tool | 8. | Selecting Objects | 9. | Configuring viewports Part 1 |
10. | Configuring viewports Part 2 | 11. | Creating primitives part 1 | 12. | Creating primitives part 2 |
13. | Creating primitives part 3 | 14. | Sub Components of Polygon Primitives | 15. | Rotating Moving Scaling Sub-components |
16. | Introduction to NURBS | 17. | Introduction to NURBS sub components | 18. | Introduction to Curves |
19. | Creating Surfaces with Curves Part 1 | 20. | Creating Surfaces with Curves Part 2 | 21. | Open and Close Curves |
22. | Using Planar on close curves | 23. | Pivot Points Part 1 | 24. | Pivot Points Part 2 |
25. | Pivot Points Part 3 | 26. | Introduction to Modelling Part 1 | 27. | Introduction to Modelling Part 2 |
28. | Introduction to Modelling Part 3 | 29. | Outliner | 30. | Attribute Editor |
31. | Reset and Freeze Transformations | 32. | Duplicate Special Tool | 33. | Snapping Tools |
34. | Creating hierarchies | 35. | Grouping Objects | 36. | Grouping as Pivots |
37. | Hypergraph Hierarchies | 38. | Boolean in Mesh | 39. | Showing and Hiding Objects |
40. | Creating Layers | 41. | Multi Cut Tool | 42. | Slide Edge Tool |
43. | Using Selection Masks | 44. | Setting Reference Images | 45. | Modeling Againt Reference |
46. | Using Extrude Tools | 47. | Using Bevel Tools | 48. | Using Edge Loops |
49. | Modeling Symetrical Objects | 50. | Merge and Target Weld Tool |
51.
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Mirroring Geometry |
52. | Extruding along a Path | 53. | Modeling Car Wheels | 54. | Modeling Car Front |
55. | Modeling Car Bumpers | 56. | Finalizing the Car | 57. | Modeling Toolkit |
58. | Subdivision surfaces and smoothness | 59. | Using Latice Deformation Tools | 60. | Crease Tool |
61. | Smoothing and Managing Details | 62. | Assignment 10 | 63. | Woking With Edge Flow |
64. | Using Isoparms in NURBS | 65. | Extracting NURBS curves from Surfaces |
66.
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Working with History |
67. | Creating Curves On Surfaces | 68. | Projectin Curves on NURBS and Trim Tool | 69. | Converting NURBS to Polygons |
70. | Overview of Maya Rendering | 71. | Basics Of Maya Materials |
72.
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Material Maps Basics |
73. | Hypershade Part 1 | 74. | Hypershade Part 2 |
75.
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Using Bitmaps as Textures |
76. | Overveiw of Hypershade | 77. | Understanding Hypershade | 78. | Understanding Ramp Shadder |
79. | Understanding displacement and bump mapping | 80. | Understanding Mental Ray Material | 81. | Applying Multiple Materials to Polygonal Object |
82. | Basic UV Mapping | 83. | Using Cylindrical Projection | 84. | Understanding UV Editor |
85. | Mapping Textures on NURBS | 86. | Mapping UVs in UV Editor | 87. | 3D Paint Textures |
88. | Rendering Settings Menu | 89. | Introduction to Lighting | 90. | How to create shadows |
91. | Motion Blur | 92. | Camera Basics | 93. | Depth of Field in Cameras |
94. | Realistic Effects on Lights | 95. | Reflection and Refraction Effects | 96. | Indirect Lighting |
97. | Emitting Lights from an Image | 98. | Batch Rendering | 99. | Basics of Animation Interface |
100. | Animating Object by Setting keys | 101. | Controlling Animation in Graph Editor | 102. | Controlling Animation in DopeSheet |
103. | Breakdown key and Ghosting Animation | 104. | Greasse Pencil Tool | 105. | Animation Along Motion Paths |
106. | Play blast Animation | 107. | Creating Cycles | 108. | Adding Sounds to Animations |
109. | Modeling a Chair and Table | 110. | Modeling a Knife and Plate | 111. | Modeling Glass Fork and Lamp |
112. | Assigning Materials | 113. | Setting up Reference Images For Character | 114. | Modeling Character Part 1 |
115. | Modeling Character Part 2 | 116. | Modeling Character Part 3 | 117. | Modeling Character Part 4 |
118. | Setting Up Reference Images for Cat Mode | 119. | Modeling Cat Part 1 | 120. | Modeling Cat Part 2 |
121. | Modeling Cat Part 3 | 122. | Modeling Cat Part 4 | 123. | Modeling Cat Part 5 |
124. | Modeling Cat Part 6 | 125. | Modeling Cat Part 7 | 126. | Modeling Cat Part 8 |
127. | Modeling Cat Part 9 | 128. | Modeling Cat Part 10 | 129. | Modeling Cat Part 11 |
130. | Modeling Pikachu Part 1 | 131. | Modeling Pikachu Part 2 | 132. | Modeling Pikachu Part 3 |
133. | Modeling Pikachu Part 4 | 134. | Modeling Pikachu Part 5 | 135. | Modeling Pikachu Part 6 |
136. | Modeling Pikachu Part 7 | 137. | Modeling Pikachu Part 8 | 138. | Modeling Pikachu Part 9 |
139. | Modeling Pikachu Part 10 | 140. | Modeling Pikachu Part 11 | 141. | Modeling Pikachu Part 12 |
142. | Modeling Pikachu Part 13 | 143. | Sculpting Tool Basics | 144. | More on Sculpting Tool |
145. | Modeling Kid (Setting Reference Images) | 146. | Modeling Kid Head Part 1 | 147. | Modeling Kid Head Part 2 |
148. | Modeling Kid Head Part 3 | 149. | Modeling Kid Head Part 4 | 150. | Modeling Kid Head Part 5 |
151. |
Modeling Kid Head Part 6 | 152. |
Modeling Kid Head Part 7 | 153. |
Modeling Kid Head Part 8 |
154. |
Modeling Kid Head Part 9 | 155. |
Modeling Kid Head Part 10 | 156. |
Modeling Kid Head Part 11 |
157. |
Modeling Kid Head Part 12 | 158. |
Modeling Kid Head Part 13 | 159. |
Modeling Kid Head Part 14 |
160. |
Modeling Kid Head Part 15 | 161. |
Modeling Kid Head Part 16 | 162. |
Modeling Kid Head Part 17 |
163. |
Modeling Kid Head Part 18 | 164. |
Modeling Kid Head Part 19 | 165. |
Modeling Kid Head Part 20 |
166. |
Modeling Kid Head Part 21 | 167. |
Modeling Kid Head Part 22 | 168. |
Modeling Kid Head Part 23 |
169. |
Modeling Kid Eye Ball | 170. |
Modeling Kid Hand Part 1 | 171. |
Modeling Kid Hand Part 2 |
172. |
Modeling Kid Hand Part 3 | 173. |
Modeling Kid Hand Part 4 | 174. |
Modeling Kid Hand Part 5 |
172. |
Modeling Kid Body Part1 | 176. |
Modeling Kid Body Part 2 | 177. |
Modeling Kid Body Part 3 |
178. |
Modeling Kid Body Part 4 | 179. |
Modeling Kid Body Part 5 | 180. |
Modeling Kid Body Part 6 |
181. |
Modeling Kid Body Part 7 | 182. |
Modeling Kid final video | 183. |
Setting up Reference Images |
184. |
Setting up Reference Images final | 185. |
Modeling Car tyre | 186. |
Modeling Car Part 1 |
187. |
Modeling Car Part 2 | 188. |
Modeling Car Part 3 | 189. |
Modeling Car Part 4 |
190. |
Modeling Car Part 5 | 191. |
Modeling Car Part 6 | 192. |
Modeling Car Part 7 |
193. |
Modeling Car Part 8 | 194. |
Modeling Car Part 9 | 195. |
Modeling Car Part 10 |
196. |
Modeling Car Part 11 | 197. |
Modeling Car Part 12 | 198. |
Modeling Car Part 13 |
199. |
Modeling Car Part 14 | 200. |
Modeling Car Part 15 | 201. |
Modeling Car Part 16 |
202. |
Modeling Car Part 17 | 203. |
Modeling Car Part 18 | 204. |
Modeling Car Part 19 |
205. |
Modeling Car Part 20 | 206. |
Modeling Car Part 21 | 207. |
Modeling Car Part 22 |
208. |
Modeling Car Part 23 | 209. |
Modeling Car Part 24 | 210. |
Modeling Car Part 25 |
211. |
Modeling Car Part 26 | 212. |
Modeling Car Part 27 | 213. |
Modeling Car Part 28 |
214. |
Modeling Car Part 29 | 215. |
Modeling Car Part 30 | 216. |
Modeling Car Part 31 |
217. |
Modeling Car Part 32 | 218. |
Modeling Car Part 33 | 219. | Modeling Car Part 34 |
220. |
Modeling Car Part 35 | 221. | Modeling Car Part 36 | 222. |
Modeling Car Part 37 |
223. |
Modeling Car Part 38 | 224. |
Modeling Car Part 39 | 225. |
Modeling Car Part 40 |
226. |
Modeling Car Part 41 | 227. |
Modeling Car Part 42 Final | 228. |
Modeling Energy Light Bulb Part 1 |
229. | Modeling Energy Light Bulb Part 2 | 230. |
Modeling Energy Light Bulb Part 3 | 231. | Modeling Table Fan Part 1 |
232. |
Modeling Table Fan Part 2 | 233. |
Modeling Table Fan Part 3 | 234. |
Modeling Table Fan Part 4 |
235. |
Modeling Table Fan Part 5 | 236. |
Modeling Ship Part 1 | 237. |
Modeling Ship Part 2 |
238. |
Modeling Ship Part 3 | 239. |
Modeling S4ip Part 4 | 240. |
Modeling Ship Part 5 |
241. |
Modeling Ship Part 6 | 242. |
Modeling Ship Part 7 | 243. |
Modeling Ship Part 8 |
244. |
Modeling Ship Part 9 | 245. |
Modeling Ship Part 10 | 246. |
Modeling Ship Part 11 |
247. |
Modeling Ship Part 12 | 248. |
Modeling Ship Part 13 | 249. |
Modeling Ship Part 14 |
250. |
Modeling Ship Part 15 | 251. |
Modeling Ship Part 16 | 252. |
Modeling Ship Part 17 |
253. |
Modeling Ship Part 18 | 254. |
Modeling Ship Part 19 | 255. |
Modeling Ship Part 20 |
256. |
Arnold Render Introduction | 257. |
Arnold RenderView Options Part 1 | 258. |
Arnold RenderView Options Part 2 |
259. |
Arnold Lights Part 1 | 260. |
Arnold Lights Part 2 | 261. |
Arnold Material Part 1 |
262. |
Arnold Material Part 2 | 263. |
Arnold Render Settings Part 1 | 264. |
Arnold Render Settings Part 2 |
265. |
Arnold Render Settings Part 3 | 266. |
Exterior House Series Part 1 | 267. |
Exterior House Series Part 2 |
268. |
Exterior House Series Part 3 | 269. |
Exterior House Series Part 4 | 270. |
Exterior House Series Part 5 |
271. |
Exterior House Series Part 6 | 272. |
Exterior House Series Part 7 | 273. |
Exterior House Series Part 8 |
274. |
Exterior House Series Part 9 | 275. |
Exterior House Series Part 10 | 276. |
Exterior House Series Part 11 |
277. |
Exterior House Series Part 12 | 278. |
Exterior House Series Part 13 | 279. |
Exterior House Series Part 14 |
280. |
Exterior House Series Part 15 | 281. |
House Texturing Part 1 | 282. |
House Texturing Part 2 |
283. |
House Texturing Part 3 | 284. |
House Texturing Part 4 | 285. |
House Texturing Part 5 |
286. |
House Texturing Part 6 | 287. |
House Texturing Part 7 | 288. | Exterior House Decor Part 1 |
289. |
Exterior House Decor Part 2 | 290. |
Exterior House Decor Part 3 | 291. |
Exterior House Decor Part 4 |
292. |
Exterior House Decor Part 5 | 293. |
Exterior House Rendering | 294. |
Maya Bridge Tool |
295. |
Reduce Smooth Triangulate Quadragulate | 296. |
LOD Groups | 297. |
Creating Skeletons in Maya Part 1 |
298. |
Creating Skeletons in Maya Part 2 | 299. |
Creating Skeletons in Maya Part 3 | 300. |
Creating Skeletons in Maya Part 4 |
301. |
Creating Skeletons in Maya Part 5 | 302. |
Creating Skeletons in Maya Part 6 | 303. |
Skinning in Maya Part 1 |
304. |
Skinning in Maya Part 2 | 305. |
Skinning in Maya Part 3 | 306. |
Skinning in Maya Part 4 |
307. |
Skinning in Maya Part 5 | 308. |
Skinning in Maya Part 6 | 309. |
Skinning in Maya Part 7 |
310. |
Rigging in Maya Part 1 | 311. |
Rigging in Maya Part 2 | 312. |
Rigging in Maya Part 2 |
313. |
Rigging in Maya Part 4 | 314. |
Rigging in Maya Part 5 | 315. |
Rigging in Maya Part 6 |
316. |
Rigging in Maya Part 7 | 317. |
Rigging in Maya Part 8 | 318. |
Rigging in Maya Part 9 |
319. |
Rigging in Maya Part 10 | 320. |
Rigging in Maya Part 11 | 321. |
Rigging in Maya Part 12 |
322. |
FK-IK Controls Part 1 | 323. |
FK-IK Controls Part 2 | 324. |
Blendshapes in Maya Part 1 |
325. |
Blendshapes in Maya Part 2 | 326. |
Blendshapes in Maya Part 3 | 327. |
Blendshapes in Maya Part 4 |
Demo Lessons: